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Wilco Publishing has just released Tecnam P2006T v1.3 including a long list of NEW or improved features.
. The aircraft is VFR/VFR-N and IFR certified. . GNC255 radio gauge to enable full NAV2 based use. . Three new liveries The complete list is available on Tecnam P2006T product page, SUPPORT tab : http://www.wilcopub.com/simulator-add-on/tecnam-p2006t-fsx-p3d.html The P2006T is a modern 4-seats light twin-engine aircraft. It is an excellent trainer for twin engine aircraft as used by real life aircraft training companies. It is stable and provides superb all-round vision with the wing-high configuration. The P2006T features STOL and rough runway operation capabilities. The P2006T project is based on the revolutionary, new aircraft engine, the Rotax 912S. UNIQUE FEATURES : . Analogue panel cockpit with VFR/IFR instruments : RMI, HSI, DME indicator,... . complete 3D virtual cockpit with multiple functional switches, knobs and levers. . Built over the best plans available . Amazing high resolution reflective and chrome textures bring the aircraft to life . Fully animated, realistic pilot movements . High quality digital stereo sounds recorded directly from the real aircraft
This weekend at the PC Pilot’s of Ireland event in Dublin, iFly’s Steve Masson announced the upcoming release of iFly’s 747-400 for Flight Simulator 2004, X, and Lockheed’s Prepar3d simulators. Working close with well known 747 Captain’s and Engineers, iFly has captured the “Queen of The Skies” like never before.
Presented in both Virtual Cockpit and Conventional 2D Panel formats, the iFly 747-400 will cater to all types of sim pilots across multiple sim platforms. New techniques were discovered and implemented in our 2004 version to produce an aircraft that can compete both visually and functionally with its FSX counterpart. All versions, including FSX and P3D versions will include a full slate of features, as you would expect from an iFly product release.
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Greetings once again… Well, we are now at full throttle and cruising with our monthly
publication schedule. Isn’t it great! The big release season of the year is upon us as
developers hurry to get their products out in time for the traditional holiday season.
Microsoft’s Combat Flight Simulator 3 is the next biggest sim and may in fact be
available by the time you read this very text! The beta version certainly provides an
interesting look at what we can expect in the final version. Derek Davis has completed
a 4-page preview in this very issue so be sure to read it closely. We are also planning a
very extensive review of the final store version when it becomes available so stay tuned
on this frequency. This issue also sees the return of the Flight Sim Doctor column. For
those of you that have been with us for a while now, you may remember this particular
column where we cure your flight simming ailments and technical issues. Well, it’s
back and will be published every 2nd issue in a cycling scenario with our usual Online
Resources column. You may notice the magazine is constantly changing in one form
or another. Our latest change is the new ‘news’ section layout format. Recent changes
have involved more general interest, tutorial and event coverage items. Rest assured
though, we will still be reviewing all the latest and greatest add-ons to hit the flight and
combat simulation market and will soon be incorporating more regular coverage of the
best freeware items available for our hobby.
As always, your feedback is important to us and we will soon be placing a feedback
form and article suggestion form on the Computer Pilot website. We encourage you
to use these outlets when they become available to let us know how we are going.
Remember, this magazine is not about us dictating what you get to read each issue…It
is your magazine as much as it is ours, so jump online and give us a yell! We value your
suggestions and constructive criticisms. They all help to build a better magazine.
Sit back, relax and enjoy this November issue of Computer Pilot Magazine – The
World’s Only Monthly Flight Simulation Magazine!
8 News and New Releases
All the latest news and new releases since our last issue!
12 Combat Flight Simulator 3 Preview
28 ATC Simulator Version 1.5
44 Lago’s TerraMesh
52 Air Shuttle Express
16 Simulated Air Combat
– Dogfighting in the F4U Corsair
We have covered the aircraft of the European conflicts in detail
previously. Now it is time to pay the Pacific Theater a visit. This issue,
Derek Davis explains what you need to know to keep your F4U Corsair
mixing it with the best aircraft the enemy has to offer.
22 Combat Simulation Update Report
We give you the latest updates from the combat sim arena for owners
of European Air War, IL-2 Sturmovik and Falcon 4.
25 Budget PCs for Flight Simulation
Following on from our Ultimate PC guide in Volume 6 Issue 6, Rod
White sources a great little PC setup that is both easy on the budget,
and friendly on the frame rates!
– Unlocking the Mystery of the Module
Many of us probably use it simply because various add-ons require it, but
this fantastic little module holds many secrets and features all of its own.
Francois Dumas provides the key to unlocking these mysteries…
38 Overwhelmingly Overwhelming!
File sizes of freeware and commercial add-ons downloaded from the
Internet are growing by the day! Are the increased sizes necessary? Or are
we being bloated by virtual junk? Bill Stack explores this phenomenon.
48 Unusual & Dangerous Approaches – Part II
Part II of this popular series on Unusual and Dangerous Approaches by
Arturo Weiss. We again explore airports that can easily challenge even
the most experienced virtual pilots!
56 Tutorial Series
– How to Install X-Plane Aircraft
Resident X-Plane expert, Chuck Bodeen, explains how we go about
successfully adding additional aircraft to the default X-Plane hangar.
59 Horton’s Hints 4 FS2002
Another round of useful and practical hints is provided by Doug
Horton in this continuing series for Flight Simulator 2002 pilots.
64 Multi-Engine Flying
Many are the stories of
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Greetings once again! Here we are at Volume 6 Issue 7. This is in fact the first time in
Computer Pilot Magazine history that we have had an ‘Issue 7’ and this is a result of our
new monthly release schedule, which begins with this very issue. So, from now on, if
you have taken out a Computer Pilot subscription, you can expect a magazine delivered
to your door every month! Each Volume will contain 12 Issues filled with the best flight
simulation has to offer. This issue sees the start of our ongoing commitment to bring you
the best simulated flight lessons around with the first article in our new ‘Ground School’
series. Ground School lessons will be written and compiled by Greg Trainer, who holds
several real world licenses as well as a university degree in Aviation studies. This series
will expand on our already extensive simulated flight training regime as we continue to
bring you the Multi-Engine Flying, The Art of Instrument Flying, Flight Instructor and of
course, our popular Flying the Heavies interactive lessons. Our first Round Robin flight in
the new series from Al Pelletier is also a special treat! You may also have noticed recently
that we started to print the release month and year for each issue on the front cover of
the magazine. Thanks to everyone that requested it and we are happy to meet your needs.
We are sure this will help you better manage your Computer Pilot magazine collection and
allow you to find material in previous issues much more easily now. Our website located at
http://www.computerpilot.com has also received a minor makeover and is constantly
being updated. To further enhance the value of the magazine, we suggest you log on after
reading each issue and find your way into our ‘Computer Pilot Interactive’ section. Here you
will find further information and resources relating to most of the content in each issue. It’s
a little something we like to provide at no extra charge as a ‘thank you’ for your custom and
support. Take a look if you’re Internet-enabled.
6 News and New Releases
All the latest news and new releases since our last issue!
15 World Airports
20 Reality XP’s Flight Line Avionics
34 421C Golden Eagle
52 Eurofighter Typhoon: Operation IceBreaker
60 Xtreme Air Racing
12 Fly! II – A Retrospective
“After a year and a half, Fly! II remains the black sheep of the flight sim
world.” However, there is still hope for this fledgling platform. Andrew
Jones discusses the steps needed to resurrect Fly! II and looks at its
potential future as a freeware open-source simulator.
23 Configuring Controllers in X-Plane
It works a little differently to many other games and simulations.
Chuck Bodeen shows you the ropes to getting airborne faster in XPlane
5.xx and 6.xx with your controller setup.
26 Windows XP – The Flight Simmer’s Choice?
Thinking of upgrading to Microsoft’s latest operating system? There
are many things to consider before making the transition. We let you
know what you need to be aware of and what you should be doing to
make the transition as smooth as possible.
30 Hardware Corner
The latest in computer hardware can be found right here! We cover
all the latest and greatest hardware enhancements relevant to
44 Lock On: Modern Air Combat Preview
Potentially the best modern air combat simulation to be seen in a long
time! Len Hjalmarson takes a closer look at this upcoming simulator
due early 2003.
48 Simulated Air Combat – Dogfighting in
the North American P-51 Mustang
In this next instalment in our ongoing series, Derek Davis explores
the pros and cons of the famous P-51 Mustang and instructs you in
the best way to fly this warbird in battle.
56 EAA AirVenture Report
Arturo Weiss was present at this year’s EAA AirVenture event held at
Oshkosh. He provides us with the full report including a run-down
on new flight simulation software on show at the event this year!
66 Round Robin Adventure – CEBU Pacific
Computer Pilot’s first Round Robin Adventure! Today we take off on
a journey around the Philippines following real-world routes flown
by local carrier, CEBU Airlines.
72 Ground School
Weight and Balance plays a crucial role in ensuring an aircraft
performs within its pre-defined limitations. It is also essential to
maintain safe flying conditions. Greg Trainer explains the theory
behind this subject in our first Ground School series lesson.
78 The Art Of Instrument Flying
Part II in our mini-series on flying from Mildura to Melbourne. Today
we depart Mildura and set course for Melbourne!
PLUS OUR REGULAR COLUMNS:
40 Online Resources
We track down the most informative and entertaining flight sim
71 Computer Pilot Mailbag
Interesting stories and comments from the members of our
By now, most of you should know that Computer Pilot has taken the plunge and gone
to a monthly release schedule. That’s right! You will now receive a copy of Computer
Pilot in the mail EVERY MONTH! And to make things even better (perhaps worse for the
production team), each issue will feature a huge 84-pages of content. This certainly has
created a little controlled chaos in the offices of Computer Pilot. But what can we say?
Now we can bring you even more of the best flight simulation coverage your money
can buy. We certainly have a lot more room to play with so expect some exciting new
content in issues to come as well as many more reviews, flight lessons, columns and a
wider scope of sim coverage in general. We have merged with Flight Simulator World
magazine and plan to bring you the most popular sections from that magazine and the
talented team of flight sim contributors that blessed its pages. Saying that, we welcome
any existing Flight Simulator World subscribers who have not been a Computer Pilot
subscriber/reader in the past. We trust you will enjoy the magazine. We have a really
good spectrum of articles in this issue including a great piece on the history of flight
sims which will certainly make for some nostalgic reading. Very little happening in the
X-Plane/Fly! Arena over the past month or so, but we will be covering more topics on
those particular sims in our very next issue, so stay tuned. On behalf of the Computer
Pilot team, we wish to welcome you to our new monthly magazine and as always,
we are open to your comments, suggestions, rants or raves, so catch us online at
www.computerpilot.com or send us an email to: email@example.com
Flight1 to bring FSX add-ons to Steam launch.
Following the recent announcement that Dovetail Games has acquired the rights to distribute the multi-award winning Microsoft Flight Simulator X: Gold Edition via Valve’s popular digital retail channel Steam, the company is pleased to announce that it will be working in partnership with Flight1 for the launch. A developer and publisher of flight simulation content, Flight1 is best known for its extensive range of add-ons for various editions of Microsoft Flight Simulator titles. As part of this agreement, Flight1 will be delivering a range of add-ons for the forthcoming Microsoft Flight Simulator X: Steam Edition.
In addition, this partnership will see Dovetail Games distributing a range of selected Flight1 titles via Steam on an ongoing basis.
Steve Bainbridge, COO at Dovetail Games said, “We are very pleased to be working in conjunction with Flight1. They are highly experienced in creating quality content that supports Microsoft’s Flight Simulator series and we are looking forward to working together to help Microsoft Flight Simulator X: Steam Edition realise its full potential.”
Mungo Leir, Managing Director of Flight1 Europe added, “I am delighted that Flight1 is working with Dovetail Games. Dovetail’s vision for Flight Simulator is good news for the flight sim community in all sorts of ways. We’re very excited.”
For further information please visit www.dovetailgames.com or follow us at Dovetail Games Twitter and Dovetail Games Facebook. Flight1’s full range of add-ons can be found at www.simstop.com and www.flight1.com
The award-winning creators of the best-selling Train Simulator franchise have today announced a global licensing deal with Microsoft, granting them the rights to develop and publish all-new flight products based on Microsoft’s genre-defining flight technology. The company is currently investigating new concepts in this area and is expecting to bring a release to market in 2015.
In addition to this licensing agreement, Dovetail Games is pleased to announce that it has also acquired the rights to distribute the multi-award winning Microsoft Flight Simulator X: Gold Edition via Valve’s popular digital retail channel, Steam, entitled Microsoft Flight Simulator X: Steam Edition.
First released in 2006, Microsoft Flight Simulator X is widely acknowledged as one of the most popular simulation products on the market. Microsoft Flight Simulator X: Steam Edition will include the Deluxe Edition and the Acceleration Expansion Pack in one bundle. Dovetail Games will bring Microsoft Flight Simulator X: Steam Edition to the Steam online gaming platform for the first time in late 2014.
“I am delighted to be working in partnership with Microsoft as part of this agreement,” said Paul Jackson, CEO of Dovetail Games. “We are thrilled to be exploring new flight simulation opportunities using Microsoft’s technology, and look forward to using our extensive expertise of Steam publishing to successfully bring Microsoft Flight Simulator X: Steam Edition to a broad new audience on the Steam platform. This partnership is perfectly timed to support our expansion into new areas of simulation.”
Steve Bainbridge, COO at Dovetail Games added, “We are very proud of the strong community we have created around the Train Simulator series of products, and we are looking forward to extending our knowledge and experience into working closely with the flight simulation community. We know that they are a very knowledgeable, passionate and committed group of individuals and we welcome their feedback and involvement as we start to create the next generation of games in this area.”
“When it comes to licensing our simulation engine, Dovetail Games is the obvious choice for us to work with. We respect their approach in terms of delivering premium quality simulation games and look forward to seeing their vision of the next chapter in flight simulations unfold,” said Kevin Perry, Executive Producer at Microsoft. “In addition to that, they have repeatedly demonstrated the ability to launch simulation products successfully via online platforms, making them the ideal partner to distribute Microsoft Flight Simulator X: Steam Edition.”
Press release from Microsoft:
In July of 2012, Microsoft decided to end development on Flight stating, “Many factors were considered in the difficult decision to stop development on Microsoft Flight, but we feel it will help us better align with our long-term goals and development plans. For Microsoft Flight, we will continue to support the community that has embraced the title and the game will still be available to download for free.”
The Flight Community Team was able to support the game and the dedicated players who continued logging hours of virtual flight time over the years. However from time to time, Microsoft Studios has to revise our portfolio, taking into consideration multiple factors regarding the continuation of support for a title.
Microsoft Flight is scheduled to be grounded on October 14, 2014 at which time the multiplayer servers will be shutdown. This will affect online features, such as multiplayer and aerocaches; the single-player experience should remain largely intact.
As an industry leader and pioneer in the world of gaming, Microsoft will never forget the role Flight Simulator played shaping the company and contributing to its place of prominence in the video game industry. As the longest running software application published by Microsoft, pre-dating even the Windows Operating System, the popularity and success of the Flight Simulator brand will always be a crowning achievement and occupy a position of prestige and honor in the organization’s records. We remain committed to preserving the integrity of the brand while continuing to invest in our portfolio of PC games.
We realize some of you will have questions regarding this announcement, so we have compiled a short FAQ to address these concerns. You can find it below:
Can I join Flight if I am a new player?
No. Product keys are no longer being issued to new players.
Will I still be able to fly single player?
Yes! You will still be able to log in to your Games for Windows Live account and play.
Will I still be able to use DLC (i.e. Hawaiian Adventure or Maul M-7-260C)?
All previously purchased DLC will continue to work and will be available to re-download via the Games for Windows Live Marketplace.
Will I still be able to earn achievements?
While some achievements will no longer be obtainable, you should still be able to obtain any of the achievements related to offline play.
We sincerely thank the thousands of virtual pilots who have enjoyed the marvel of Flight and hope wherever your next flight takes you, your flight is safe and your landing smooth.
One of the difficulties in producing a magazine like Computer Pilot is the process of
selecting products for review. We do tend to review the more popular titles and products
as these generate the most interest and the majority of readers are happy to find reviews
of such products in the magazine. In previous years, this task was relatively simple as
you could easily pick the best of the bunch and still have room left over for other articles.
More recently, however, this task has become increasingly difficult as a cargo load of
high quality add-ons for flight simulators have blessed our hard drives. Perhaps this ever-
increasing level of quality in commercial and freeware add-ons is born out of a growing
demand by the general public to produce more realistic aircraft, sceneries and utilities
that better recreate the feeling of flight, or the reality of the world around us, but alas,
who is complaining of this drive forward in professional quality software development?
Perhaps our old aging CPU’s are bearing the brunt of this quality overload resulting in
forever-slowing frame rates, but fast new CPUs cure that issue (if you have the cash to
invest in them of course). As the flight simulation world changes and becomes that little
bit more realistic, our pockets become that little bit emptier as we pay bigger dollars
for better realism. Personally, I think it is all worthwhile and still at a mere fraction of
the cost of flying in the real world. If you are lucky enough to have rolls of notes in your
back pocket, then you can do both! But for the majority of us, our simulators feed our
need for flight and certainly keep us happy in the process. A whole new world of flight
simulation is opening up before our eyes – just read the news brief about Wilco’s FSNAT
in this issues news section for a perfect example and it certainly still drives me to wake up
and smell the Avgas every morning (even if it is simulated Avgas). This issue, we again
have reviews of some of the best add-ons and products currently available for flight
simulation… and boy did we have trouble deciding! So jump into a comfortable chair
and enjoy Volume 6 Issue 5 of Computer Pilot Magazine – The Magazine for Desktop
Pilots & Flight Simulator Enthusiasts.
Special offer 2015! Subscription!
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I just received the June-July 1012 issue of Computer Pilot. It is great to see the magazine in publication again.